| Miles Edgeworth ( @ 2008-06-01 05:48:00 |
| Entry tags: | ooc |
[OOC: App]
All entries before this are null and void for the current game.
Canon Character and Series: Miles Edgeworth, Phoenix Wright: Ace Attorney series
In-Game Name: Miles Edgeworth
Age: 24 25 as of March
Gender: Male
Current Residence: When off duty, he spends his time in a swanky upscale apartment in Bellcius.
Position & Ship: First Mate aboard the Victoria II
Rank: Commander
Appearance: Edgeworth has an average height (about 5'10"/178 cm), though it does nothing to distract from his imposing glare or commanding presence. While he's only in his mid twenties, he has a slightly older appearance caused by the bags under his eyes (due to either stress or lack of sleep), his prematurely grey hair, and a serious demeanor. He has pale skin, dark gray eyes, broad shoulders and a somewhat muscular build. As long as the situation doesn't make it impractical, he prefers to dress formally (and, some would say, flamboyantly), and favors rich reds, burgundies, and occasional shades of purple. He fervently denies that he wears "pink".
Personality: Edgeworth is a proud man, who carries himself with an air of dignity (although some would call it arrogance). He's determined, strong willed, ambitious, and if the rumors are true, nearly as ruthless as his mentor. When combined with his strict no nonsense attitude, staunch perfectionism, detached sarcastic streak, and underdeveloped social skills (not that he'd admit that part), the result is someone who can be rather harsh to those around him. This suits him just fine, though; he's something of a loner, and prefers to avoid personal relationships in general. This is partially due to the fact that, quite simply, he finds it very difficult to trust those around him. However, if someone does manage to earn his trust, his loyalty to them becomes unshakable.
Underneath this harsh exterior, though, he is something of a romantic. He believes strongly in the pursuit of justice, and in defending those too weak to defend themselves (that is, assuming they're on his side). He can even be downright charming when he wants to be.
...key word being: when he wants to be.
Abilities/Weapons: Edgeworth has an incredible amount of stamina (or, some would argue, insane stubbornness) that allows him to push himself to the absolute limit both physically and mentally; this is essential, considering both the demands of his career combined and his constant lack of sleep. Other than this, he's highly skilled with a sword, passable with a firearm, knows how to throw a punch if the situation calls for it, and most importantly, knows how to fight dirty. While he prefers to stick with his saber (it just seems classier), he has no qualms with "supplementing" his swordsmanship with other skills when he feels the need.
His real strength, however, lies in his mental skills. He's a meticulous planner, and has a keen eye for strategy and and a fondness for drawing his enemies into various traps. He's also an excellent sailor, with a surprisingly vast knowledge of the skies for someone of his age, as well as a sense of familiarity and experience born from his years aboard his father's and von Karma's ships. On another note, the amount of traveling he's done has also led to him being fluent in quite a few languages.
Weaknesses: Due to the events surrounding his father's death, Edgeworth does not deal well with lightning storms. The barest hint of thunder fill him with dread and cause him to lose his focus, while heavier storms make him freeze up and leave him completely incapacitated. He also suffers from recurring nightmares, which cause him to receive less sleep than is healthy; while he's learned to compensate for it, it leaves him irritable (not that he didn't have anger issues before) and less capable he would be if he received a full night's rest. Also, while his plans give him a strategic edge, it comes at the expense of his flexibility. He's less able to improvise things on the fly, and if his plans (and backup plans) are completely blown, he finds it difficult to recover. Edgeworth also has his fair share of "blind spots": he's overly zealous in his pursuit of "justice", which may cause him to overlook key details. He also leaves himself open to becoming a victim of misplaced trust; while he distrusts most people, those he does place faith in have his complete loyalty, for better or for worse, while he remains paranoid of those who might actually help him. On top of these flaws and an unpleasant personality, he also has a strong guilt complex. If he fails in his ideals of perfection, or if those he feels a responsibility for come to harm, he comes down harshly on himself, and if he doesn't go to extreme measures to either make up for the misdeed or punish himself, he'll cut himself off completely from others.
On another note, there's also his reputation. While it varies from place to place and person to person, it's rarely positive. First, there's the reputation he inherited from his father. Before his death, Gregory Edgeworth was a skilled captain under the command of Vohemar, and was a constant pain in Ivona's side. Despite Miles Edgeworth's current loyalties (and von Karma's endorsement of him), his homeland and his father's history still have a negative effect on his reputation, especially among the older officers. Secondly, there's the reputation gained from his own career. While skill, hard work, determination, and ambition have been large factors in Edgeworth's advancement through the ranks, he's had more than a little help from von Karma. Granted, he would have been dropped off the edge of a ship ages ago if von Karma thought he was incompetent, but that's done little to dispel rumors of nepotism and corruption in the ranks. Not only that, but there's also rumors regarding questionable methods in his pursuit against Vohemaro and rogue pirate ships, that skirt the line between zealous and downright illegal. Not only does this lead to a vague sense of discomfort on the Ivonian side, his ruthlessness and turncoat status made him a very unpopular figure in Vohemar. Despite his personal code of honor and sense of loyalty, there are few who think of him as trustworthy.
History: Miles Edgeworth wasn't always a citizen of Ivona. Years before his adventures there started, he was a child of Vohemar, and the proud son of esteemed captain Gregory Edgeworth. For as long as he could remember, Miles idolized him, and he wanted nothing more than to become a captain of a Vohemaro ship just like him. Thanks to his father's duties, they rarely settled down in one place for long, but Miles didn't mind as long as he had him.
However, this changed around the time Miles was nine. Usually when Gregory and his son arrived in a city, they'd leave as soon as his business was done, but this time they actually stayed afterwards. They settled down for a few months, and after he defended another boy from a misunderstanding involving stolen money and false conclusions, Miles actually started to make some close friends. Whenever he got the chance, he'd go on about the stories his father brought home from his latest escapades, as well as his own dreams of sailing the skies.
This all changed fifteen years ago. Gregory's ship were sent on what was supposed to be a routine patrol mission, and Miles came along to serve as a cabin boy. It was supposed to be a relatively safe trip, but in the middle of their journey they came across the ship of Admiral Manfred von Karma. Despite the current ceasefire, a skirmish erupted, and the pirates were forced to retreat - but not before he inflicted a serious blow against the enemy ship, and humiliated von Karma in the process. While they escaped the fight by the skin of their teeth, they soon entered another dangerous battlefield: politics. A truce was forced, and the two captains and related escorts and officials were ordered to the neutral city of Kropmork to "make nice".
They arrived in port, and after the token apologies were given, the real meat of the discussion began. What started as a promising talk gave way to old grudges and heated fights, and eventually ended in a stalemate. After the talks had ended for the day, Gregory left with his son Miles, and fellow Vohemaro Yanni Yogi. They rode a lift down through the building, an event that would not be notable in the slightest, if not for the heavy storms that had been plaguing the island for the past weeks. There was a crack of lightning, a burst of thunder, and the building was hit. All the wonderful new technology the place was built to accomadate was for naught, and the electricity that powered the lights and ran the elevator was killed. The three Vohemaros were trapped in the small box of metal, with hardly any light to see bye or any air to breathe. As they lost their air supply, the began to lose their wits, and the group turned hysterical. Tensions rose and Gregory and Yanni started to bicker, and as their shouts and accusations grew louder, it looked like the argument was about to become violent. Delirious and scared out of his wits, Miles looked around in desperation, and noticed a pistol that had fell to the floor earlier. He picked it up and tossed it at the adults, in a panicked attempt to stop the fight. Afterwards there was a loud shot, a piercing, gut wrenching scream, and then the darkness of unconsciousness. When he came to he was in the hands of a fellow Vohemaro crew, who told him the news: by the time they found the trio, Gregory was dead, from a single gunshot wound to the chest.
Afterwards Miles could barely remember the incident, outside of recurring nightmares about thunderstorms and gunshots. He told himself that they were only dreams, and despite the guilt he felt (or perhaps because of it), he was convinced that Yanni was his father's murderer. So were many other Vohemaros, but it wasn't enough; the murder was a wreck, and it was practically impossible to tell what happened. While Ivonian treachery was suspected at first, all of the officials had a solid alibi, and the political situation was too tense to make serious accusations without solid proof. In a desperate bid to finish the investigation as quickly as possible, they contacted a spirit medium to summon Gregory's ghost. After a round of questions, Gregory finally pinpounted Yanni as his killer. However, someone stood in to defend Yanni: an unscrupulous man by the name of Robert Hammond. He claimed that Yanni couldn't remember a thing that happened, and that in the course of the accident, he had lost his memory...and most of his mind. If that was the case, Hammond said, how could he be held accountable for what happened? Besides that, there was no actual proof he did it...that is, other than the word of a delirious child and an anonymous spiritualist. Yanni was set free, though not without irreparable damage to his reputation, and he eventually faded away from public sight.
This wasn't good enough for Miles. There were too many unanswered questions in his mind, and if he couldn't get the truth out of Yogi or Hammond, he'd take matters into his own hands. Spurred by a burning curiosity and a growing sense of doubt and guilt, he snuck away from the adults who watched over him, and resolved to stay in Kropmork until he could uncover the truth. His escape into the city went well, until he realized he was completely, hopelessly, a-hundred-percent lost. Fortunately, a kindly young stranger saw his plight, and was more than willing to help him out despite Miles' polite protests (and was more than willing to point out what certain guilds could do to a lone traveler). Unfortunately, Miles' better instincts were proven right, when all the stranger led him to were a few like minded friends. They were nice enough to help him out, right? Help in Kropmork doesn't come free, though, and he didn't have enough to pay up, despite what his "guides" seemed to think. Miles expected the worst to happen, but instead the lot of locals were chased off by an unlikely savior. He was about to thank the man, when he discovered to his growing horror that it was no other than Grand Admiral von Karma. However, fear turned to confusion when he realized that the admiral actually recognized him. It was then that von Karma gave him an ultimatum: he could either leave by himself and wander around aimlessly until he got killed by his own stupidity, or he could come with him and get some answers. He didn't know why the boy was there, but he had a few guesses, and he dropped just enough hints to pique the Miles' curiosity. Despite his reservations, Miles was intrigued, and eventually came along with him. It wasn't like he had anything left to lose, anyways.
He still hated and distrusted the man at first, and originally he planned to run off again as soon as it was convenient. However, he slowly but surely began to trust him. While von Karma wasn't a warm, loving person by any means, he was surprisingly civil (meaning he wasn't going to kill him in his sleep), and continued to offer aid and protection. His actions confused Miles, and his curiosity grew; why would a man who should despise him help him out?. However, whenever he asked, von Karma would brush him off. Even though he was silent on that issue, he did make good on his promise to deliver information (most of which cast Vohemar and its leaders in the worst light possible). After traveling with von Karma, Miles came to a conclusion: It wasn't just Yanni Yogi who was responsible for Gregory's death, and it wasn't just Hammond who allowed him to go free. The pirates to blame for everything, from his father's murder to the lack of justice, and Miles felt a strong thirst for revenge. von Karma was all too happy to help, and he took the boy in as his own. He continued to hone his skills, and helped foster his anger, hatred, and desire for vengeance.
Edgeworth became loyal to Ivona, and was groomed for life in the military during his every waking moment. When von Karma's new ship, the Victoria II, flew in the sky, Edgeworth came with the crew and served as a cabin boy and personal assistant to the admiral. During times of rest, he learned from the very best tutors in Bellcius, and as he grew older he learned to keep a sharp eye on the city's politics. Eventually he joined the esteemed Belarus Academy to train as an officer, and after he graduated (with top scores, of course) he returned to von Karma's ship. He served as a boatswain for some time, before he was promoted to the position of second mate...but not without complaints from those who thought there were more suitable officers for the job. The grumbling died down, and he kept his position until the first mate (Kristoph Gavin's replacement) died under questionable circumstances. They were too far from port to find a replacement, so Edgeworth received a field promotion and took over his duties. They returned months later, and von Karma refused to take another first mate; while his promotion wasn't exactly conventional, he had proven his worth on the field. After von Karma's endorsement, Edgeworth's position became permanent, thanks to his competence and (more importantly) the Admiral's influence. He gained the rank of commander to reflect his duties, as well as a reputation for ruthlessness and cunning. It's rumored that nothing will stand in the way of his ambition, and only time will tell if this is true or not.
SAMPLES-
Third Person (Roleplay): "You fool! Did you honestly think you could defeat me?!"
The iron's hiss was barely audible over the clamor of steel props, and high pitched violins played as Edgeworth smoothed out the wrinkles in his dress shirt. At this point the radio was more or less ignored in favor of his laundry; the maid was gone for the week, which left the chores to him. While it was an inconvenience, it was hardly a disaster. After all, he was a grown man, and was perfectly capable of taking care of himself.
Now if only he could get that damn wrinkle out of the sleeve.
He frowned, and stretched the fabric across the board. The music swelled while the characters continued their rousing debate on honor (in between mutual attempts to stab, impale and eviscerate each other). Whenever Edgeworth caught a line from the battle, he finished the dialogue in his mind, and returned to his work. While he wasn't as attentive as he usually was during the show, this episode was practically a classic, and it was no surprise that it received so much airplay.
It seemed that the crumpled fabric was finally defeated, and he smirked to himself before he folded the shirt and moved to the rest of his clothing. As soon as pants were arranged, the Magistrate was driven off, and a sentimental tune came on to accompany the narrator.
"...the Steel Samurai stood victorious, and hope returned once again to the village. As certain as the autumn leaves will turn from green to orange, justice will always prevail when-"
Edgeworth stopped listening, and furrowed his brow. He never heard that line before - and besides, "The Magistrate's Poison" took place in spring, not autumn. He set the iron down, and stormed towards the old newspapers that collected in his living room during his vacation. The papers were reopened and spread out, and his eyes ran down the pages until he found what he was looking for. A gardening article from two weeks ago about trees in the park turning brown (strange, they looked healthy to him). Later on, in an issue published two days later, there was another article by the same author about golden leafed bushes. Later on there was an article about the trees returning to green-
He interrupted his train of thought, and folded the papers up again. Maybe the ship doctor was right about him working too hard (even if he did still exaggerate Edgeworth's blood pressure). Clearly, something must be getting to him if he was obsessing over botany of all things. Then again, there were all sorts of strange rumors going around. From whispers about exotic shipments to a place called "Boston in the Fall" (which sounded like some sort of haute couture shop from the way people talked about it. That is, if haute couture was naturally suspicious), it was difficult to untangle what rumors had value to those that were just rubbish.
Edgeworth shook his head, before he froze to the spot. That smell...was that smoke? It took him a moment to register what happened, before he swore to himself and rushed towards the iron.
First Person (Journal): It's my pleasure to announce the success of the Victoria II's latest excursion. Ivonian casualties were kept to a minimum, with only three deaths and a handful of injured crewmen on our side. While we have no solid numbers on the rogue casualties, we were able to successfully shoot down three of their ships, and capture the personal vessel of this little group's ringleader. Unfortunately, we were unable to prevent the retreat of the other two ships, but it's no matter; this prize should be more than enough to make up for their escape. Interrogation of the survivors will begin shortly, and we have full confidence that the information gained will be most fruitful. While this was a serious blow to their organization, we must remain diligent; we have enough problems as it is dealing with the Vohemaro forces, and the last thing we need is for these rogue pirates to form another faction to divide our attention. It's imperative that we nip this problem in the bud, while their organization is still weak.